Answer by philjhale
There's a two triangle plane on the asset store. https://www.assetstore.unity3d.com/#/content/5930 And Unity 4.2 has a quad primitive.
View ArticleAnswer by philjhale
There is also a simple plane available on the asset store. https://www.assetstore.unity3d.com/#/content/5930
View ArticleAnswer by philjhale
In Unity version 4 on the Mac you select the Unity menu option -> Manage License -> Activate New License then there's a tick box to activate your 30 day trial.
View ArticleAnswer by philjhale
I found [this tutorial][1] very helpful. It's about creating a 2D game and one of the first things it covers is creating a texture atlas using [Texture Packer][2] applying it in Unity with the help of...
View ArticleAnswer by philjhale
After much Googling this is a working C# version of Eric5h5's answer: public Vector3 pointB; IEnumerator Start() { var pointA = transform.position; while (true) { yield return...
View ArticleAnswer by philjhale
At the bottom of this [blog][1] there are some good suggestions on how to structure your folders. [1]: http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/
View ArticleAnswer by philjhale
I had a very similar problem and fixed it by reducing the [bounce threshold][1]. Edit -> Project Settings -> Physics [1]: http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
View ArticleAnswer by philjhale
There's a two triangle plane on the asset store. https://www.assetstore.unity3d.com/#/content/5930 And Unity 4.2 has a quad primitive.
View ArticleAnswer by philjhale
There is also a simple plane available on the asset store. https://www.assetstore.unity3d.com/#/content/5930
View ArticleAnswer by philjhale
In Unity version 4 on the Mac you select the Unity menu option -> Manage License -> Activate New License then there's a tick box to activate your 30 day trial.
View ArticleAnswer by philjhale
I found [this tutorial][1] very helpful. It's about creating a 2D game and one of the first things it covers is creating a texture atlas using [Texture Packer][2] applying it in Unity with the help of...
View ArticleAnswer by philjhale
After much Googling this is a working C# version of Eric5h5's answer: public Vector3 pointB; IEnumerator Start() { var pointA = transform.position; while (true) { yield return...
View ArticleAnswer by philjhale
At the bottom of this [blog][1] there are some good suggestions on how to structure your folders. [1]: http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/
View ArticleAnswer by philjhale
I had a very similar problem and fixed it by reducing the [bounce threshold][1]. Edit -> Project Settings -> Physics [1]: http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
View Article
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